Browsing the archives for the Particles category.


Actionscript 3 – PixelMorphing class first test (morphing with particles)

actionscript 3, BitmapData, classes, morphing, Particles

Hi there,
I am back after some pause with this interesting effect. This class takes every pixel from two pictures, sort them by averaged luminosity e reconstruct the second picture animating pixels from the first one.

The effect is a very nice pixel morphing (particles morphing) and the final result resambles some color ramp recolor tecnique.

pixelmorphing_test.jpg
Start demo

This is the second algorythm I wrote. The first one was build to do the calculation about moving pixels and then draw the full picture parsing the full array of pixels. The bigger problem in the first one was speed of execution.

The setPixel method of the BitmapData class is far too slow for this kind of effect and even slower was the parsing every frame of the full array containing all the pixel of the first image.

So I come with completely new algorythm that uses three bitmaps/bitmapdatas where the first only displays original image and set to trasparent only pixels that have moved away.
The scond one redraws every frame, but only displays moving pixels which are stored in a much shorter array and the last one shows only pixels which reached the final position.

With this second approach only pixels effectively changing are redrawn and a lot of speed can be gained.

This first post is only for showcase, during next days I will write a technical post about class structure, speed optimisations etc. off course with source code.

Don’t forget to leave a comment if you like it ;-)

22 Comments

Actionscript particles – Fountain equalizer

actionscript 3, equalizer, Particles

Here’s a new experiment.
It uses the computeSpectrum method together with a simple particles class i wrote.

I think the effect is graphically very satisfing and personally cannot stop to look at it.
The song is “Aria regina della notte” from Mozart’s “Flauto Magico”.

Tomorrow I’ll post code and sources of this.

Hope you’ll be hypnothized from this as I am.

The picture is not well explaining, you must see this in action.

EDIT:

Ok, sorry for the late but here we are with the source code:

Download the SimpleParticleGenerator and SimpleParticle class zipped togheter, then just use this code to build the equalizer.
I release the code just now because I wanted to wrap the main code in a class too, and maybe add some methods to scale it like a component, but I realized it’s totally unuseful for few lines of code, and I don’t wanna loose the fun part in the experiment.

I promise that from now I will be faster to release the source code :)

// Author: Pierluigi Pesenti
// Web: http://blog.oaxoa.com

import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
import flash.events.*;
import flash.display.Sprite;
import flash.filters.GlowFilter;
import com.oaxoa.fx.SimpleParticleGenerator;
import com.oaxoa.components.FrameRater;

var req:URLRequest=new URLRequest("mozart.mp3");
var sound:Sound=new Sound(req);
var ba:ByteArray=new ByteArray();
var samples:uint=32;
var offset:uint=256/samples;

// create a sprite and add 1*samples istances of the SimpleParticleGenerator class
var _holder:Sprite=new Sprite();
for(var i:uint=0; i

Expect more equalizing fun.

36 Comments
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